1. The Dominators (Part 1)
SSubtitles
The Dominators plan to enslave and exploit the natives of peaceful planet Dulkis.
The TARDIS arrives in no man’s land during World War I. Rescued from the Germans, the travellers are put on trial by the British General Smythe who is not all he seems.
Classic science fiction which may be scary for younger children. With flashing lights from the start. Turn on Parental controls
35. The War Games (Part 1) - The TARDIS arrives in no man’s land during World War I. Rescued from the Germans, the travellers are put on trial by the British General Smythe who is not all he seems.
More infoThe Dominators plan to enslave and exploit the natives of peaceful planet Dulkis.
The Doctor and Jamie are forced to undergo a series of Dominator tests.
There's dissent in the Dominator ranks, as Rago and Toba clash over command of the Quarks.
Jamie and Cully get trapped in an underground shelter and the air is running out.
The Doctor has figured out the Dominators plan, but is it too late to stop them?
The Doctor has to use the emergency unit in the TARDIS, but where will it take them?
Zoe, Jamie and the Doctor enter a puzzling world filled with strange riddles.
The Doctor and his companions are apparently being tested, but by whom and why?
The Doctor and Zoe fight the fabled Medusa and a 21st-century comic strip creation.
The Doctor is imprisoned within the master brain itself. Can he save the others?
The TARDIS lands in London and the travellers agree to help find Professor Watkins.
The Brigadier confirms there is something suspicious about International Electromatics.
The Doctor and Jamie are taken prisoner by Vaughn who denies abducting Zoe and Isobel.
Trapped by Vaughn's men, the Doctor requests help from UNIT. But what's in the cocoon?
The Cybermen are planning to immobilise Earth's population and Vaughn is helping them.
UNIT, Zoe, Jamie and Isobel must confront Cybermen in the sewers beneath London.
The world's population is unconscious and the Cybermen invade London in force.
The Cybermen launch their deadly megatron bomb which will destroy all life on Earth.
On the planet of the Gonds students are annually sent to become companions of the Krotons.
Zoe and the Doctor take the Krotons' tests and are selected to enter the Dynatrope.
The Doctor and Zoe are pursued by a Kroton as they attempt to return to the TARDIS.
The Krotons prepare to leave the planet and demand that the Gonds hand over the Doctor.
Has planet Earth become too reliant on the T-Mat transportation system?
With T-Mat down, Earth is in crisis, and an old enemy awaits the Doctor on the Moon.
The Doctor discovers the Ice Warriors are preparing a full scale invasion of Earth.
As the seed pods release their deadly contents, the Doctor is condemned to death.
A means of destroying the fungus is discovered, but is it too late?
The Doctor faces a final confrontation with the Ice Lord Slaar.
The TARDIS arrives in no man's land during World War I. Or has it?
Finding evidence of alien tech in Smythe's office, the Doctor, Jamie and Zoe must escape.
The Doctor discovers that they are on an alien planet divided into different time zones.
The Doctor and Zoe penetrate the Aliens' HQ from where the war games are controlled.
In the American Civil War zone, Jamie and Lady Jennifer join forces with resistance...
The Doctor sends Zoe to the war zones to assemble a resistance force.
The Doctor, Jamie and Carstairs escape back to the 1917 war zone, only to be shot down.
The Doctor is caught by the War Chief, who belongs to the same race of people as he does!
The rebels take over the Aliens' HQ but the Doctor is forced to send a call for help.
The war games may be over but the Doctor is put on trial by the Time Lords...