1. Arrival
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An agent finds himself imprisoned in a village from which there is no escape.
Cult series from the 60s. A queen is the pawn in a grim game of love, aimed at breaking Number Six.
9. Checkmate - Cult series from the 60s. A queen is the pawn in a grim game of love, aimed at breaking Number Six.
More infoAn agent finds himself imprisoned in a village from which there is no escape.
Number Six gets a new neighbour, Nadia, who turns out to be as rebellious as himself.
The new Number Two uses a new wonder drug to tap into Number Six's dreams.
It is election time in the Village as a new Number Two needs to be found.
Number Six awakes one morning in a different apartment to discover things have changed.
Number Six need to prove that knowledge does not equal wisdom.
Number Six escapes from the Village and returns to London.
Number Six discovers a dead man washed up on the Village beach.
Number Six takes the position of Queen's Pawn in a human game of chess.
Number Six begins a psychological battle with Number Two.
Number Six is tricked into discovering an assassination plot.
Number Six is ordered to undergo instant social treatment.
Number Six awakes in his London home to discover he is inhabiting someone else's body.
The Prisoner finds himself a stranger in a Western town called Harmony.
The Prisoner is back in his old job as he tries to track down a murderer.
Number Six faces a week of ruthless interrogation by Number Two.
Number Six comes to the end of his nightmarish adventure and wins his freedom.